Interview: George Strezov – Composer & Sample Developer (Strezov Sampling, Victor Vran) [VIDEO]

This interview is a real treat, since we got a chance to chat to George Strezov – composer, sample developer, and orchestral contractor, based in Sofia, Bulgaria. He is the man behind Strezov Sampling from which several high quality sample libraries have emerged, and Four For Music where all kinds of top notch orchestral and choral recording services are offered, including Two Steps From Hells most recent public release, Battlecry. In 2015, he scored the game Victor Vran, which we get to talk about quite a bit here.

Here is his official biography according to his official website, followed by our video of the interview:

George Strezov was always passionate about film music – he started working when he was 15 years old. Since then, he has made the music for various projects, such as the TV series Durvoto na Zhivota (“The Tree of Life”), Na Granitsata (“On The Border”), the movies Corpse Collector, Number 1000, The Silence, Short Stop on the Way, the critically acclaimed short films 69, Every pilgrim’s way, Room Number 4, and Playing Marbles, the opening music for 2012’s Rhythmic Gymnastics World Championship, the documentary series The path of human civilization, and many more, including music for video games like Haemimmont‘s Victor Vran, Masthead‘s Guns & Robots, Ivent GamesStrength of the Sword 3. He has also written music for theatre, TV, radio, commercials, and concert works. 

George studied orchestration with one of Bulgaria’s most renowned composers – prof. Alexander Tekeliev, and conducting with the world-wide known conductor prof. Adriana Blagoeva (conductor of the Sofia Boys’ Choir). He is able to compose music that is at a very professional level – music that can be played live or synthesized with computer instruments. He is also able to work on tight schedules and can work in teams – qualities that are needed when making music for media. 

In late 2012 George created Strezov Sampling – a sampling company whose samples are used all around the world by famous media composers. Later on, he worked with the popular trailer library Two Steps From Hell, doing score preparation for their albums Colin Frake, Battlecry, and Sun by Thomas Bergersen. In 2014, he did the orchestration on Edward Patrick White‘s feature film Listening, and had the pleasure of conducting a chamber string orchestra in Sphere Studios in London. Apart from that, George has written a number of tutorials and articles regarding music production.”

Check out our video interview below:

Interview with George Strezov:

You can find out more about George on his official website, follow him on Twitter and Facebook, and hear his music on Soundcloud.

Many thanks to George Strezov, as well as Robin Birner of Strezov Sampling for helping make this interview happen.

Written by: Meena Shamaly

Meena Shamaly is a composer, artist, multi-instrumentalist and performance poet based in Melbourne, Australia. His music covers a wide range of styles and sensibilities and often intersects with his poetry. He is part of international production house EON Sounds, working on various film, TV, video game, and production library projects.

Film and Game Composers offers a wide range of interviews, reviews, guides and tutorials for composers and musicians who are interested in writing music for film, TV and video games.

Sign up to our newsletter to get a monthly digest of the latest content and information on new competitions and freebies. If you would like to write for us, please contact us.


If Sam Lake looks a bit familiar, he's both the man who created Max Payne and modelled him in the first game :)
If you're looking for somewhere to start, check out this course from @EvenantOnline: