The following video provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.
The video is from GameSoundCon.com – a yearly conference for people involved in audio in the games industry to network, learn and unravel the intricacies of the industry.