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BOOM Library – Cinematic Hits Review

Today I want to introduce you to something special for sound designers: CINEMATIC HITS by BOOM Library ( ). You may have never heard of this company before, but I can assure you that it stands for extraordinary quality. Founded in 2010, by the sound design division of Dynamedion, the biggest European Game-Audio

Approaching Temp Music

More often that not, composers are faced with temp music – that is, pre-existing music that has been selected and placed in a working picture. This will, of course, be replaced with your eventual, original composition. Temp stands for Temporary, and can illustrate the musical genre, mood, feel, arrangement or emotional gravitas the

The Process of Film Scoring – Richard Davis

A while back, I read Complete Guide to Film Scoring: The Art and Business of Writing Music for Movies and TV by Richard Davis. Its a great book and definitely well worth the read. Here is the synopsis of the book: “If you’ve ever wondered how to write music for

Film and Game Composers offers a wide range of interviews, reviews, guides and tutorials for composers and musicians who are interested in writing music for film, TV and video games.

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If Sam Lake looks a bit familiar, he's both the man who created Max Payne and modelled him in the first game :)
If you're looking for somewhere to start, check out this course from @EvenantOnline: