How Hans Zimmer Made the Interstellar Score

Here is a great short documentary on Hans Zimmer‘s creative process for the Interstellar score. In it, Christopher Nolan explains how he hates to use temp scores and tries to get the score created early in the film’s production as it “has to be a fundamental ingredient, not a condiment to be sprinkled on the finished meal”.

Hans Zimmer also explains how the scoring process for this film was a very unusual one compared to most. He was only given a one page explanation about the basis of the film, and didn’t know the genre or anything else about it. He was then asked to create a track based on the main theme he’d been given and Nolan would use this for the film – the track was called “Day One” and is the main theme you hear in the film. An incredible score, and this is a very interesting short documentary that is well worth watching!


Written by: admin

Emmett Cooke is an Irish composer for film, tv and video games. His music has been used around the world by high profile companies including Sony Playstation, Ralph Lauren, ABC, CBS, NBC, Lockheed Martin and many more.

  • Jason Childress

    Fascinating! I love how they incorporated this huge church organ into the score, as a symbol of humankind’s reaching for something supernormal; and yet the unmistakable imprint of Zimmer’s signature style still shines through.

  • Pysmythe

    Zimmer promised something very different with this one, no big storm drums, no ostinato fiddles… but rather a huge monster of a pipe-organ, of all things, and it works. He said he wanted, in essence, to reinvent himself, as he was hearing his influence everywhere a little too much, and I think he did a fantastic job. The music fits the film perfectly.

Film and Game Composers offers a wide range of interviews, reviews, guides and tutorials for composers and musicians who are interested in writing music for film, TV and video games.

Sign up to our newsletter to get a monthly digest of the latest content and information on new competitions and freebies. If you would like to write for us, please contact us.


If Sam Lake looks a bit familiar, he's both the man who created Max Payne and modelled him in the first game :)
If you're looking for somewhere to start, check out this course from @EvenantOnline: