Hi FGC readers! While running Film and Game Composers over the past number of years, I have had literally hundreds of emails from composers around the world asking me questions like
- “How do I get started with licensing my music?“
- “How can I make a full time living with my music?“
- “What are the best music libraries to work with?”
- “How can I make more money from music licensing?”
I’ve been a full time composer for a number of years now, focusing mainly on the music licensing industry, rather than film/tv/game scoring (although I do that too). In that time, I’ve written music which has been used by a wide range of companies and TV channels including Ralph Lauren, Sony Playstation, Lockheed Martin, Simon & Schuster, UFC, ESPN, The Cartoon Network, The History Channel, The Science Channel and many more.
Throughout this time, I feel I have accumulated a lot of information on the music licensing industry – from what it looks like overall and how it works, to avoiding scams (pay to play!) and what deals are out there. I’m just finishing up writing an eBook that covers the basics of the music licensing industry which is called “The Business of Music Licensing – Generating Revenue Through Your Music“.
The eBook covers a number of topics including:
- An explanation of all the terms you’ll encounter in music licensing
- A massive list of music libraries
- What are PROs/PRS’
- Exclusive vs. Non-Exclusive
- Cue Sheets
- 3 Year Plan
- Avoiding Scams
- Increasing licensing income
- Meta tagging
- Types of music licensing deals
- Much more!
The ebook will be ready to launch in approximately 2-3 weeks time (its with a graphic designer being finished up right now). Hopefully it will be of interest to you guys – the website for the pre-launch of the book is:
I’d love to know what you think – even though its not even out yet! If you have any questions or thoughts at all, or things you’d like to see covered in it, I’d love to chat to you in the comments.